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An educational course based on the game FoodAdvice


Description
An educational course based on the board game FoodAdvice, which helps to develop soft skills and skills in the field of food entrepreneurship.

The course consists of 9 lessons and 8 homework assignments. The educational course is based on the principle of mixed learning, so the lessons can be conducted both in person (in class) using the board version of the game, and online using Zoom and online platform Tabletopia. Practical tasks are performed between classes on the online platform.

The course is designed for 5 weeks - 2 lessons per week lasting 1.5 hours each.

Content
  • Beginning of the course
  • Introduction
  • Education topics within the course
  • Course Schedule
  • Organisation of education on the course
  • Lesson 1. GAME BY SIMPLIFIED RULES
  • Video 1. Get started
  • Video 2. Beginning
  • Video 3. Product presentation and voting
  • Video 4. Playing game
  • Video 5. Finish
  • Online. How to conduct lesson 1 using Zoom and Tabletopia
  • Offline. How to conduct lesson 1 in class or at home
  • Leave feedback on the past lesson 1 in class or in Zoom
  • HOMEWORK 1. INTRODUCTION TO THE GAME OF FOODADVICE
  • Description of the homework and the time required to complete it
  • Task for the Journalist from the lesson 1
  • Assignment 1. Upload a picture of the product invented at the lesson
  • Assignment 2. Introduction to the game
  • Video 1. Game characters and their functions
  • Game Action Scheme
  • Video 2. Acquaintance with the game
  • Video 3. Product creation
  • Video 4. Product presentation and voting
  • Video 5. Placing products in shops
  • Video 7. Promoting products
  • Video 7. Selling products
  • Video 8. Receiving bonuses from shops and advertising
  • Video 9. Distribution of Event cards
  • Sign up on Tabletopia
  • Video 10. Sign up on Tabletopia and create a game room
  • Assignment 3. Install the Application and play games against the robot
  • 3.1. Write down the results of the games with the robot
  • Leave feedback on homework 1
  • Organisation of the next lesson (Farmer from the last game)
  • LESSON 2. GAME BY USUAL RULES
  • Video 1. Playing by usual rules
  • Video 2. What is the system?
  • Video 3. Describe the layers of the FoodAdvice game
  • Video 4. Homework
  • Online. How to conduct lesson 2, using Zoom and Tabletopia
  • Offline. How to conduct lesson 2 in class or at home
  • Leave feedback on the past lesson 2 in class or in Zoom
  • Homework 2. Systems Thinking
  • Description of the homework and the time required to complete it
  • Task for the Journalist from the lesson 2
  • Video on "Systems Thinking" topic
  • What is systems thinking and why do we need it?
  • Assignment 1. Describe the layers (elements) of the FoodAdvice game
  • Layers (elements) of FoodAdvice
  • How can an entrepreneur influence the system?
  • Assignment 2. Functions of the game characters
  • 2.1. Describe the functions of all characters
  • Assignment 3. Create a new function for your Character
  • Leave feedback on homework 2
  • Organization of the next lesson (Farmer from the last game)
  • LESSON 3. GAME BY THE NEW RULES
  • Video 1. Presentation of the new functions
  • Video 2. Divide players into teams
  • Video 3. How to make a team?
  • Video 4. Homework
  • Online. How to conduct lesson 3 using Zoom and Tabletopia
  • Offline. How to conduct lesson 3 in the classroom or at home
  • Leave feedback on the past lesson 3 in class or in Zoom
  • Homework 3. Teamwork
  • Description of the homework and the time required to complete it
  • Task for the Journalist from the lesson 3
  • Video on "Teamwork" topic
  • Teamwork
  • Team is like a salad
  • Team makes fewer mistakes
  • Fulfills your task as a team
  • Assignment 1. Forming a team
  • 1.1. Write down the name of the player with whom you formed the team
  • Assignment 2. Conduct the first round of the game (group task)
  • Assignment 3. Conduct the second round of the game (group task)
  • Assignment 4. Answer the questions for the two rounds
  • 4.1. Answer the questions
  • Leave feedback on homework 3
  • Organization of the next lesson (Farmer from the home game)
  • Lesson 4. Game by the new rules in teams (3 teams of 2 people)
  • Online. How to conduct lesson 4 using Zoom and Tabletopia
  • Offline. How to conduct lesson 4 in the classroom or at home
  • Leave feedback on the past lesson 4 in class or in Zoom
  • Homework 4. Customers and their needs, part 1
  • Description of the homework and the time required to complete it
  • Task for the Journalist from the lesson 4
  • Video on "Customers and their needs" topic
  • Who needs what and in what form?
  • How to create a customer profile
  • Assignment 1. Create customer profile
  • 1.1. Create a customer profile for an economy segment
  • 1.2. Create a customer profile for a mid-segment
  • 1.3. Create a customer profile for a premium segment
  • Assignment 2. Play the roles of customer and entrepreneur
  • 2.1. Create a customer's story
  • 2.2. Conduct an interview with a customer
  • Leave feedback on homework 4
  • Organization of the next lesson (Farmer from the last game)
  • Lesson 5. Game by the new rules
  • Online. How to conduct lesson 5 using Zoom and Tabletopia
  • Offline. How to conduct lesson 5 in the classroom or at home
  • Leave feedback on the past lesson 5 in class or in Zoom
  • Homework 5. Customers and their needs, part 2
  • Description of the homework and the time required to complete it
  • Task for the Journalist from the lesson 5
  • Assignment 3. Create profiles of other customers
  • 3.1. Create a customer profile for an economy segment
  • 3.2. Create a customer profile for a mid-segment
  • 3.3. Create a customer profile for a premium segment
  • Assignment 4. Come up with a new customer for the game FoodAdvice
  • 4.1. Prepare for the interview
  • 4.2. Conduct an interview
  • 4.3. Analyze your interviews
  • 4.4. Formulate the need and problem based on the interviews conducted
  • 4.5. Create and describe a new customer for the game FoodAdvice
  • Leave feedback on homework 5
  • Organization of the next lesson (Farmer from the last game)
  • Lesson 6. Game by the new rules in teams (2 teams of 3 people), round 1
  • Online. How to conduct lesson 6 using Zoom and Tabletopia
  • Offline. How to conduct lesson 6 in the classroom or at home
  • Leave feedback on the past lesson 6 in class or in Zoom
  • Homework 6. Product and its mockup (MVP)
  • Description of the homework and the time required to complete it
  • Task for the Journalist from the lesson 6
  • Video on "Product and its mockup" topic
  • Product mockup based on customer’s needs
  • Demonstrate your product mockup first version
  • Assignment 1. Create a product mockup based on customer’s needs
  • 1.1. Choose customers
  • 1.2. Create a random product mockup
  • 1.3. Create a product mockup based on customer’s needs
  • Consumer segment profile
  • Assignment 2. Create a product for more customers
  • Assignment 3. Come up with a new product for FoodAdvice game
  • 3.1. Describe the created product
  • 3.2. Come up with a name and tagline for your product
  • 3.3. Come up with packaging for your product
  • Leave feedback on homework 6
  • Organization of the next lesson (Farmer from the last game)
  • Lesson 7. Continuation of the game in teams (2 teams of 3 people), rounds 2-3
  • Online. How to conduct lesson 7 using Zoom and Tabletopia
  • Offline. How to conduct lesson 7 in the classroom or at home
  • Leave feedback on the past lesson 7 in class or in Zoom
  • Homework 7. Artificial Intelligence (AI)
  • Description of the homework and the time required to complete it
  • Task for the Journalist from the lesson 7
  • Video on "Artificial Intelligence" topic
  • Speed is an important element in development of a new product
  • What is Artificial Intelligence?
  • Amazing ability of AI
  • Assignment 1. Meet with Artificial Intelligence in Teachable Machine by Google
  • 1.1. Train Artificial Intelligence
  • Assignment 2. Conduct a semantic analysis of the text
  • Assignment 3. Briefly describe the customer's need and product offer
  • Assignment 4. Rate the the formulated needs and proposals relevance
  • Assignment 5. Find what people are looking for in search terms
  • Assignment 6. Formulate the final concept
  • Leave feedback on homework 7
  • Organisation of the next lesson (Retailer from the last game)
  • Lesson 8. Game by the new rules in team (1 team of 6 people), round 1
  • Online. How to conduct lesson 8 using Zoom and Tabletopia
  • Offline. How to conduct lesson 8 in the classroom or at home
  • Leave feedback on the past lesson 8 in class or in Zoom
  • Homework 8. Game design
  • Description of the homework and the time required to complete it
  • Task for the Journalist from the lesson 8
  • Video on "Game design" topic
  • Game design
  • The first element of the game: the characters
  • The second element of the game: the rules of the game
  • The third element of the game: the mechanics of the game
  • Assignment 1. Invent your own game world
  • Leave feedback on homework 8
  • Organization of the next lesson (Farmer from the last game)
  • Quiz on the passed material
  • Lesson 9. Continuation of the game in team (1 team of 6 people), rounds 2-3
  • Online. How to conduct lesson 9 using Zoom and Tabletopia
  • Offline. How to conduct lesson 9 in the classroom or at home
  • Leave feedback on the past lesson 9 in class or in Zoom
  • Task for the Journalist from the lesson 9
Completion rules
  • All units must be completed